STUDENTS’ LIVED EXPERIENCE OF LEARNING ENGLISH THROUGHT TEAM GAMES TOURNAMENT AT THE TENTS GRADE OF SMK NEGERI 1 SIANTAR

Authors

  • Thesa Laora Miranda Siahaan Universitas HKBP Nommensen Pematangsiantar, Sumatera Utara, Indonesia
  • Deswita Fitriani Samosir Universitas HKBP Nommensen Pematangsiantar, Sumatera Utara, Indonesia
  • Heltri Fildayanti Samongilailai Universitas HKBP Nommensen Pematangsiantar, Sumatera Utara, Indonesia
  • Dumaris Silalahi Universitas HKBP Nommensen Pematangsiantar, Sumatera Utara, Indonesia

Keywords:

Teams Games Tournament (TGT), Lived Experience, Phenomenology, Cooperative Learning, Students' Motivation

Abstract

Previous research on Teams Games Tournament (TGT) has been dominated by a quantitative focus on learning outcomes, creating a gap in understanding the affective and psychosocial aspects of learning. This qualitative phenomenological study aims to describe the lived experiences of tenth-grade students at SMK Negeri 1 Siantar in learning English through the TGT model. Through phenomenological interviews with 35 students, this study identified five essential themes: (1) Motivation and Learning Enjoyment, (2) Teamwork and Sense of Connectedness, (3) Competition and Emotional Pressure, (4) Independence and Self-Reflection, and (5) Meaningful Learning. The findings reveal that the dynamics of TGT effectively fulfill the Three Basic Psychological Needs in Self-Determination Theory (SDT): Relatedness, Competence, and Autonomy. Overall, students perceive TGT as a “living” and meaningful learning experience, as it integrates academic aspects with the development of soft skills such as collaboration and confidence.

Abstract

Previous research on Teams Games Tournament (TGT) has been dominated by a quantitative focus on learning outcomes, creating a gap in understanding the affective and psychosocial aspects of learning. This qualitative phenomenological study aims to describe the lived experiences of tenth-grade students at SMK Negeri 1 Siantar in learning English through the TGT model. Through phenomenological interviews with 35 students, this study identified five essential themes: (1) Motivation and Learning Enjoyment, (2) Teamwork and Sense of Connectedness, (3) Competition and Emotional Pressure, (4) Independence and Self-Reflection, and (5) Meaningful Learning. The findings reveal that the dynamics of TGT effectively fulfill the Three Basic Psychological Needs in Self-Determination Theory (SDT): Relatedness, Competence, and Autonomy. Overall, students perceive TGT as a “living” and meaningful learning experience, as it integrates academic aspects with the development of soft skills such as collaboration and confidence.

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Published

2025-12-31

How to Cite

STUDENTS’ LIVED EXPERIENCE OF LEARNING ENGLISH THROUGHT TEAM GAMES TOURNAMENT AT THE TENTS GRADE OF SMK NEGERI 1 SIANTAR. (2025). JR-ELT (Journal of Research in English Language Teaching), 9(2), 460-475. https://doi.org/10.30631/7mksqb44

How to Cite

STUDENTS’ LIVED EXPERIENCE OF LEARNING ENGLISH THROUGHT TEAM GAMES TOURNAMENT AT THE TENTS GRADE OF SMK NEGERI 1 SIANTAR. (2025). JR-ELT (Journal of Research in English Language Teaching), 9(2), 460-475. https://doi.org/10.30631/7mksqb44